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Fidelity
Home›Fidelity›New Tomb Raider game ‘will push the limits of fidelity’

New Tomb Raider game ‘will push the limits of fidelity’

By Tim Kane
April 5, 2022
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The next Tomb Raider game has been announced as part of Epic’s State of Unreal showcase event.

The upcoming title will be developed by Crystal Dynamics – the studio behind Marvel’s Avengers and two entries in the most recent Tomb Raider trilogy – and created using the new Unreal Engine 5.

Tomb Raider franchise general manager Dallas Dickinson said the new engine “results in next-level storytelling and gameplay experiences.”

“That’s why we’re thrilled to announce today that we’ve just started development on our next Tomb Raider game, powered by Unreal Engine 5,” he added.

“Our goal is to push the boundaries of fidelity and deliver the high-quality, cinematic action-adventure experience that fans of both Crystal Dynamics and the Tomb Raider franchise deserve.”

Crystal Dynamics is incredibly excited about the future of Unreal and how it will help us take our storytelling to the next level. That’s why we’re proud to announce that our next #tombraider game is built on Unreal Engine 5! pic.twitter.com/UFMiWzJAZcApril 5, 2022

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The upcoming game will be the first entry in the long-running Tomb Raider series since 2018’s Shadow of the Tomb Raider.

Crystal Dynamics also has other projects in the works, including a Perfect Dark reboot which recently saw an exodus of developers.

Although just officially launched, Unreal Engine 5 will be used to develop several highly anticipated upcoming games, including The Witcher 4.

The Matrix Awakens demo which was released last year and shocked many gamers for its extremely high fidelity visuals was also made in Unreal Engine 5.

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